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 Post subject: Game Dev programming tutorials
PostPosted: Wed Oct 29, 2008 7:15 pm 
Joined: Tue Oct 28, 2008 6:59 pm
Posts: 1

There are some things I would like to learn about, maybe if you can get some ideas and make some tutorials someday.
Or maybe someone knows some sites that explain these things very well.
I think this is a good list for everyone wanting to create bigger games in the future, when I can think of more I will put them in here!
Most things are meant for 2D programming, the list is not in any particular order.

Game programming related topics:
- Game State Management (What is the difference with scenes?)
- Scene Management (What is the difference with Game state?)
- Object/Entity Management(How they know each other!!!, etc...)
- Object interaction (followup from management, how to get objects interact with each other)
- Input Controller(management for input, etc...)
- GUI programming (creating Menu's, HUD's, etc...)
- 2D game Math (Vector math, etc...)

- Particle Engine (Emitter, match, particle management, etc...)
- Design Patterns for game programming (Logical examples where they can be used, Factory, Singleton, etc...)
- Content Management (The use of ID's, stores sprites, sounds, etc...)


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 Post subject: Re: Game Dev programming tutorials
PostPosted: Fri Oct 31, 2008 8:25 am 
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Joined: Tue Oct 28, 2008 9:55 am
Posts: 185
Location: Indiana

Good ideas Saido! Some things will definitely be addressed in the future, including your GUI suggestion. I'll keep all these things in mind for future tutorials.


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 Post subject: Re: Game Dev programming tutorials
PostPosted: Mon Jun 07, 2010 5:27 pm 
Joined: Thu Apr 01, 2010 4:25 am
Posts: 8

i would like to see a tutorial about textbox...


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 Post subject: Re: Game Dev programming tutorials
PostPosted: Thu Jun 10, 2010 3:16 pm 
Joined: Tue May 11, 2010 7:18 am
Posts: 11

you forgot about AI!

good subjects would be: finite state machines, path finding, decision making and scripting.

cheers!


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 Post subject: Re: Game Dev programming tutorials
PostPosted: Tue Jun 15, 2010 2:49 pm 
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Joined: Tue Oct 28, 2008 9:55 am
Posts: 185
Location: Indiana

Some things coming down the pipe:

- Lua tutorials (integration, and using Lua itself)
- A* pathfinding
- Application States (game states)
- GUI framework
- SQLite

I did want to say though, regarding "Object/Entity Management(How they know each other!!!, etc...)", you can do that with Collision Events. Anything beyond that should be done with methods for requesting data - i.e., "What Entities are on the same map as me?", "What entities are in my view?"


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